- A new random dungeon theme, Mirage Desert, has been added.
- Contains 3 floor types.
New Housing Areas
- Six areas dedicated to adding new player housing have been added.
- Albedo East and Albedo West Districts
- Dormeho East District
- Calm Forest (Kysei)
- Tannis Residential District & Tannis Hidden Cave
Balance Adjustments
- Monster Weapon upgrade levels for Hit and Crit changed from 0.4 per level to 0.25 per level.
- Stat scaling softcap for units higher than level 60 changed from +1 per extra level to +0.5 per extra level. (This only really affects monsters.)
- Armor damage reduction has had its place in calculations altered; it will now take place after reduction and elemental resistance, but before evade-based damage modifiers (IE, glancing blows). Overall, this change makes Armor/Magic Armor more effective.
- Stylish damage reduction changed to 50% (from 75%).
Weapon Part Adjustments
- Short Barrel - Changed to +5 Power, -1 Attack Range (from +2 Power, -1 Attack Range)
- Wide Barrel - Changed to +5 Critical, +5 Durability, -5 Hit (from +5 Durability, -5 Hit)
- Double Barrel - Changed to +5 Hit, +3 Weight (from +5 Hit, +5 Weight)
- Sniper Barrel - Changed to +15 Critical, +8 Weight (from +25 Critical, +5 Weight)
- Soft Grip - Changed to +15 Durability, -1 Power (from +5 Durability, -5 Hit)
- Extended Grip - Changed to +2 Rounds, +2 Weight (from +1 Round, -4 Hit, +4 Weight)
- Revolver Grip - Changed to +5 Critical, -2 Power (from +5 Critical, -2 Durability)
- Piercing Bullets - Changed to +5 Power, -5 Critical (From +1 Power)
- Silver Bullets - Changed to +25 Power VS Beasts, -5 Hit (From +15 Power)
Spell Seed Adjustments
- The following types of seeds require the initial custom spell damage to hit the target in order to apply:
- Status Infliction Seeds
- Knockback Seeds
- Hex Seed (Magnetized) - Changed to LV 20.
- Doom Seed (Magnetized) - Changed to LV 15.
- Curse Seed (Magnetized) - Changed to LV 10.
ETC
- Flanking; Now reduces the Flanking bonus to Hit by 50% for each of the conditions you fail to meet, IE not being directly behind the target and having no one else flanking them. (From 33% per).
- Beyond Sight; Has been changed to cap hit rate at 90% (from 50%).
- Galren; Earth damage's Magnetize LV is now equal to 1 + (Galren's Rank * 3). (From 50% of damage dealt.)
- Magnetize; Now increases causer's Hit by LV when attacking the target. (From half of LV.)
- Rapid Kick; Damage no longer ignores evasion.
- Excel Crash Effects; LV1 generic effect changed to +10% Damage per Weapon Charge (instead of ignoring evasion). LV3 generic effect changed to ignores evasion (instead of +25% Damage).
- Explosion; Fire ATK ratio changed to 80% + 10% per Rank (from 80% + 15% per Rank).
- Soaring Spear; CD increased to 2 rounds (from 1 round).