ID:272789
 
yea i need help using icon_states proc i really don't know how to use it i just started i know c # so this is a little different i want to use icon_states to change an icon thats 64 by 64 how would i use it to change the icon state???please help.
I'm assuming you mean you want an icon that's bigger than 32x32... In which case you'd need to have an image file of it, then set the obj/turf's icon or whatever to what the image file's name is.

obj/Object
icon = 'Folder/Image File.gif' //or whatever
In response to Spunky_Girl
well no you can make icons bigger than 32 x 32 but when you change the icon_state it makes it 32x32 and i read the help on and it siad i can use icon_states not icon_state to make the icon state the same size as the first one was
In response to Kage inc
Simply put, you can't use anything bigger than 32x32 in an actual game. You can lay out a title screen, or other static image on the map, but that's about it without major work; which isn't nearly worth the output you'll manage.
In response to Falacy
so they made it so you can put in bigger icons and states but you only can use them with out animation?? well that sucks
In response to Kage inc
Kage inc wrote:
so they made it so you can put in bigger icons and states but you only can use them with out animation?? will that sucks

It doesn't really have anything to do with the animation. Its the movement and the interaction as a larger than 32x32 single entity that cause problems.
In response to Falacy
ok so is there any other way i can make the bigger icons change states or maybe change the icons?