mob
player
verb
Attack()
var/mob/player/M=locate(/mob)in get_step(usr,usr.dir)//mainly here is my problem i can handle the rest
//i am using a different path for the ai, i know it will give me
//undefined vars, as the variables (health, level, etc) are under
//the /mob/player var?, any suggestion on how to fix this?
//unless putting vars under the /mob path?
ID:272702
![]() Dec 12 2008, 10:47 am
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Well, i was programming when i decided to re-do my game's attack proc. I got in this conflict.
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