ID:272455
 
OK I am try to make an icon game because i dont like the fact my stuff is deleted after i wake up in the morning but i need to have an auto map saver and a map wipe verb for admins but only when absolutely necessary. I know for a fact if i make the map whipe verb it will delete every thing including the grass and the title and the other stuff i have on the normal map xD and dont just tell me how to just do it ive been working on it all morning and my hands will hurt.

how i have my admin verbs are like this

mob/DM/verb
Lick()
world <<"[usr] licks [src]"
<dm>
Its not one of my real admin codes but that is an example how i did mine
Search the forum and resources.

http://www.byond.com/ members/?command=search&text=obj+saving&type=resources

Could also be used with turfs mobs etc.
There are several map saving and loading libraries. Look them up.
In response to Popisfizzy
Popisfizzy now on your map saving and loading deal thing do i just take every thing on there and add it to the game coding or only something things. My head hurts to much but i want to try finishing the coding today xD. Also you Blog icon its that the dog from futurama and that got fossilized and was at the museum and they took it to try to clone it but bender put it in lava?
In response to Mr. Chex
It's a library, so you just include the library as you would any other. In your game, go to the Lib folder, find "Popisfizzy.pif_MapLoader", and check it. Then, upon the next compile, it'll be in the game's source. I have a file there (+Documentation.dm) explaining how each included developer proc works. Note that there are still a few bugs that I need to fix, though I can't currently work on it. The most up-to-date version is stored on my PC, which I do not currently have access to.

Also, yes, my forum icon is Seymour.
In response to Popisfizzy
Hmm i think this code is actually simple but how would you make a verb that you can check who made an obj/turf
In response to Mr. Chex
By making a verb to check a variable that you have to create.