ID:272273
 
obj
Log
icon = 'trainlog.dmi'
density = 1
verb
Punch()
set name = "Log Train"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Cant train when your resting dumb fool gosh!"
return
if (usr.meditating)
usr<<"What are you try to cheat or somethin O.o"
return
if(usr.health<5)
usr<<"Cant train, too tired - Rest. DUH"
return
if(usr.Mcap)
usr<<"You have reached you Tai cap, step away from the log."
return

if(!usr.doing&&usr.health >= 1)
usr.random = rand(103)
if(usr.random == 1)
usr.taiexp += rand(10,37)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,35)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(10,30)
usr.Levelup()
usr.health -= 5
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return





Were do i make it were do i change it to make it a level 2 log and show me and tell me just in case if i want to make a lvl 3</5>
Well, your not gonna get any help for a rip, I suggest you make an original game or no game at all, and you should read some tuts on BYOND considering that changes this is one of the most easiest things to do.
I can help you,but if i play it and its a rip bad things will happen

See where it says taiexp = rand(#,#) or Exp = rand(#,#)

make the #'s bigger