ID:272241
 
It's up above.
On Dream Seeker, Go to File > New..
Choose "Icon File (.dmi)" as type.
Give the file a name.
Click OK.
In response to Jemai1
I'm sorry, I mean't how do you make a sprite sheet come alive?
In response to NeoThunder-3D
Make sure you've properly drawn all essential internal organs of the blood, breathing and nerve systems, and hit the sprite sheet with a lightning bolt (use 5000V+ for best results). That ought to do it.

In all seriousness, though -
how do you make a sprite sheet come alive?

As in? What do you mean by 'come alive' - explain yourself in detail, you're being quite vague. And what are you referring to by a 'sprite sheet' here?
In response to Kaioken
I have a sonic sprite sheet, right? Now, How do I make the sprite sheet into Animation, as is *Sonic just kicked Knuckles* *Sonic is running around the zone* *People like seeing that sonic move on there computers and wonder how did he make so many pictures of Sonic turn into this living breathing Sonic*

I don't think it can be more detailed.
In response to NeoThunder-3D
Download an animation program
Find the frame editor
rectangle marque (selects in a rectangle best way to do it)
drag the layer onto the animation from the sprite sheet.
save it as a gif. open it in DM code it as a turf place it on the map.
In response to Gnaritas the Grim
Wrong. The DMI editor doesn't recognize gifs.

You're going to have to create a new icon file, as NeoThunder-3D stated. Then click the picture that looks like a movie camera. That lets you make an animation state. The picture that looks like a painter's palette opens the icon editor. If you double-click one of the frames in your animation, it also opens that frame in the icon editor.

What you're going to need to do is make an icon state (either a single image pasted into the icon editor, or an animation with icons for each frame) for each state that Sonic can be in. If you want to have him do the tapping his foot animation, you're going to have to paste each frame into a new animation state manually. You have to do the same for each animation.

Don't forget to name each state. Double-click below the image in the gallery view (That's where it shows all the states together in one area) and set the name.

Mobs and objs can have a movement state. This is used when the mob or objects moves. Most games set it to a walking animation. These animations usually have frames for 4 directions, so it shows the walking animation for every direction. Your mob's normal state can be a single-frame animation with more than one direction. When you change direction, your icon changes automatically to match. The same goes for walking or running animations (or any animation, really) that has more than one direction defined.

Your mob's normal icon could be named something like, "mob" or "player" or "Sonic" or something. The state you want to use as your walking animation must have the same name, but you have to set the state as a Movement state. You do that by double-clicking the name of the icon (or just below the image where the name would go), and make sure the Movement State box is checked in the window that pops-up.

That's about all it takes (besides the code to make it all work) to rip a sprite sheet. It's a lot of work, so you might want to try playing around with the icon editor in the Dream Maker before you start ripping Sonic.
In response to Xooxer
Xooxer wrote:
Wrong. The DMI editor doesn't recognize gifs.

It actually does in newer versions.

Lummox JR
How-to questions go in Developer How-To, not Design Philosophy. This is not a philosophical question.

You might want to be a little more specific when you ask questions, since as this thread shows, people weren't sure what you meant in your initial question. Part of that is because BYOND doesn't use "sprite sheets", just icon files; they have a bit different structure. But overall it was just a little vague for people; I still don't know what you meant by "come alive". The more info you give people, the better answers you'll get.

Lummox JR

In response to Lummox JR
Oh, neat. My mistake then.
In response to Xooxer
It does...I've done it before..
edit:
Wait thats been stated already..
In response to Lummox JR
I have heard that people can use sprite sheets and make them move. (I had a sprite of Sonic kicking and asked someone to turn it into a moving Sonic. So I gave him the sprite (alot of pictures of sonic getting ready to kick and then the pictures start to look more like Sonic is kicking) then he made it look real by putting the pictures together in fast motion and and sonic looked like he was kicking. >That's what I mean't by *come alive*<. But forget it.
In response to NeoThunder-3D
NeoThunder-3D wrote:
I have heard that people can use sprite sheets and make them move. (I had a sprite of Sonic kicking and asked someone to turn it into a moving Sonic. So I gave him the sprite (alot of pictures of sonic getting ready to kick and then the pictures start to look more like Sonic is kicking) then he made it look real by putting the pictures together in fast motion and and sonic looked like he was kicking. >That's what I mean't by *come alive*<. But forget it.

You seem to misunderstand what "sprite sheet" refers to. A sprite sheet is a collection of static images that are used to display characters in a game by switching between them at runtime, like pages in a flipbook. But this term really applies only to consoles and classic arcades.

BYOND's icons are a bit more complex than that. BYOND doesn't use sprite sheets as such, just icons. You can create animated icons in Dream Maker's icon editor by clicking the movie button.

Lummox JR
In response to Jemai1
yeah but how do u make it move on the spot