ID:272127
![]() Apr 5 2008, 4:59 am
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I understand how the whole big icon support works, but that only works if you create the icon on the map before runtime. When I create any icon during runtime that is larger than 32x32 it simply shrinks it down into that icon size condensing the entire image. Any idea how I would get it to create as the large icon?
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BYOND 4.0 has new icon support for large images in DMI files, but it doesn't natively support atoms with multi-tiled icons*.
You can use Shadowdarke's good library BigAtom for that; it will make things really simple for you.
*: You CAN however, use overlays with pixel_x and pixel_y offsets to successfully give an atom a bigger-looking icon.
However, the effect is visual only and cannot be interacted with,
it isn't "solid" either, etc.