ID:272084
 
You can decrease the time for the mob floor? More specifically makes it faster?





Sorry, my english is very poor ...
Do you mean movement speed?

You cannot reduce the time between steps (you might be able to with tick_lag, but that's not a great idea), but you can make mobs take multiple steps at a time:

client
Move(newloc, dir)
//figure out the direction we're moving
var/d = get_dir(mob, newloc)
//take the first step, and set the default return value to that
.=..()
//figure out where we step next
var/nextloc = get_step(mob, d)
//take the second step
mob.Move(nextloc, dir)


Honestly, though, 10 steps / second (the default input rate) should be sufficient.