ID:272061
 
I've looked up some demoes and I have a feel for using luminosity and all that, but I'm having trouble initialising the system so that one minute it's day, and the next it's night.
You might use areas to define the outside-world, and when you want night, make some kind of change to this /area/outside to make it appear darker --- the world initializes one area per /area type, so if you make changes to one area object, you make changes to all of the same areas. See hub://ShadowDarke.OutsideArea for a more thorough explanation.

Hiead
In response to Hiead
I've already tried that one, and you obviously didn't see what I needed - some way (proc I don't know how to work or some kind of area thing I don't know of) to change the luminosity of an area from 0 to 1 or something like that so I can get a day/night system going where I cna bring luminosity into effect.
In response to Demon_F0rce
Demon_F0rce wrote:
I've already tried that one, and you obviously didn't see what I needed - some way (proc I don't know how to work or some kind of area thing I don't know of) to change the luminosity of an area from 0 to 1 or something like that so I can get a day/night system going where I cna bring luminosity into effect.

No, I read what you said and I pointed you to a demo with exactly that. You obviously didn't read through the demo carefully. If you look at the second daycycle() proc (commented out), it shows you how to work with luminosity. If I had to answer what you just said without redirecting you to the same demo, though:
area/proc/ToggleLuminosity()
luminosity ^= 1


Hiead
In response to Hiead
My bad. With demo's I normally run them first to see if they hae what I want then read through.