ID:271798
 
I was thinking to see if another server is alive; I could simply do.
world.Export("byond://localhost:1999")

But it always returned false.
Help much? :/
Try sending it the ping topic.

world.Export("byond://localhost:1999?ping")


This works as long as world/Topic in the world at localhost:1999 calls the parent Topic, if it's overridden. It returns 1 + the number of players in the server, so it'll always return at least 1 if the server is up.
In response to Audeuro
Also note, it will return the number of people in the server plus one.