Hello Well i'm coding here and i want the icon to punch when it attacks and it does but once i click attack it goes into the icon state and does not come out. Can someone please tell me how to make is so every time i click Attack it changes state to 'punch' just one time to make it look like the icon is attacking. Then switches back to the base form of the icon.
mob/Shinigami
verb
Attack(mob/M as mob in get_step(src,src.dir))
set category = "Combat"
src.icon = 'MYICON.dmi'
src.icon_state = "punch"
if(usr.swordpower < M.def)
src<<"<font Combat Info: You hit [M] for 1 damage!"
M<<"<font Combat Info:[usr] hit's You for 1 Damage!"
M:HP -= 1
M:DeathCheck()
return
if(M.z == 8)
src<<"They are in a Safe Zone."
return
else
//shini flick
var/damage = usr.swordpower - M.def
usr << " Combat Info: You hit [M] for [damage] damage!"
M<<" Combat Info: [src] hit's you for [damage] damage!"
M:HP -= damage
M:DeathCheck()
usr.exp+=rand(50,300)
usr.gold+=rand(10,20)
usr.Levelup()
Sorry i don't know how to post the actual code box. Also sorry that it is all in bad indentation but that's how it is when it's copied and pasted.
ID:271652
Aug 24 2007, 4:36 pm (Edited on Aug 24 2007, 9:02 pm)
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Aug 24 2007, 5:17 pm
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First of all. Is this ripped?
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In response to DadGun
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No it's not, it's a game im working on with a team.
It is not a rip from another game. |