is it possible to change an overlays icon_state
for example, i have a running icon state for a base, so i want to change the icon_state for clothes and hairs for the running state.
ID:271645
![]() Aug 21 2007, 4:01 pm
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![]() Aug 21 2007, 4:09 pm
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All you have to do is define the icon_state in the overlays icon file.
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I think you misunderstood me. All you have to do is make the icon_state in the icon file for the overlay. Then code the state change for the mob's icon. Is that what you need help with? Coding the state change for the mob?
Edit** Here's an example: mob Basically you don't have to code the state change for the overlay. It'll change on it's own when whatever it is on is changed. |