Saving
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Delete
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Naming you
Saving:
My game is a MUD game. So there is no map but you can still move around. I need it to save location but not xyz but location ( Such as in my lobby or kitchen or courtyard ect ect) and saveinvetory.
Loading:
Basic concept, Make it load characters name, character location, and invetory ect ect normal load stuff
Delete:
Deletes save.
Create:
Creates Save, Lets you choose characters name.
ID:271406
Jun 18 2007, 3:43 pm
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Jun 18 2007, 3:51 pm
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By reading Chapter 12 of the DM Guide.
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In response to Popisfizzy
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that didn't help me at all, i didn't understand most of it, and the little i did was useless
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In response to Black Wolf Production
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This is a very basic rundown:
var/savefile/F=new("Test.sav") //Defines F as savefile 'Test.sav', if it didn't existed before, it does now. And the other procs is the nifty fexist() and the dreaded fdel() |
In response to GhostAnime
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var/savefile/F=new("[usr.key.sav") This is the save file and whats in the Quotaion marks will signify the save flies name right? ------------------------------------------------------ ------------------------------------------------------ F["Some Text 2 Identify this storing data"] << _some_var_to_save So here i would put like usr.contents or usr.loc? ------------------------------------------------------ ------------------------------------------------------ F["Identify String to load the value of the stored data"] >> _some_var_to_load_saved_data_in_to No idea what goes here ------------------------------------------------------- |