ID:271406
 
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Saving:
My game is a MUD game. So there is no map but you can still move around. I need it to save location but not xyz but location ( Such as in my lobby or kitchen or courtyard ect ect) and saveinvetory.

Loading:
Basic concept, Make it load characters name, character location, and invetory ect ect normal load stuff

Delete:
Deletes save.

Create:
Creates Save, Lets you choose characters name.
By reading Chapter 12 of the DM Guide.
In response to Popisfizzy
that didn't help me at all, i didn't understand most of it, and the little i did was useless
In response to Black Wolf Production
This is a very basic rundown:
var/savefile/F=new("Test.sav") //Defines F as savefile 'Test.sav', if it didn't existed before, it does now.

F["Some Text 2 Identify this storing data"] << _some_var_to_save

F["Identify String to load the value of the stored data"] >> _some_var_to_load_saved_data_in_to


And the other procs is the nifty fexist() and the dreaded fdel()
In response to GhostAnime
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var/savefile/F=new("[usr.key.sav")

This is the save file and whats in the Quotaion marks will signify the save flies name right?

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F["Some Text 2 Identify this storing data"] << _some_var_to_save

So here i would put like usr.contents or usr.loc?
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F["Identify String to load the value of the stored data"] >> _some_var_to_load_saved_data_in_to

No idea what goes here
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