ID:271379
![]() Jun 7 2007, 6:27 am
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How would I make it to where and overlay has a delay in following the object to which it overlays?
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Meh, I'll just do without...I've already done most of that part with overlays and it would have just been a little extra detail...not needed...
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Why would I wait to put it on!?
That doesn't even make sense! Nah. I just made it object that stays above the mob's head. The object just has a little delay when I move. BTW Lummox, I would have tried implementing the code you gave me but I haven't used Dream Maker in over a year, so I pretty much know nothing and am just testing to see what I know... At least I know my problem solving skills are still working... |
With an overlay you can't, since that's not what they're used for. It sounds like you want to use a whole different object and use that. If this is for something like a trail, then you can use this sort of code:
The /event thing is just so that when you delete src, you can still leave an instruction to delete the trail.
One fun thing about this system is that you can create longer trails by giving each trail object another trail object of its own. If you have a missile with a trail of smoke 3 objects long, for instance, and the missile hits its target, the smoke won't vanish right away but will fizzle out as you would expect.
Lummox JR