The code:
/mob
plane = 10
/obj/screen_controller/mob
appearance_flags = PLANE_MASTER
plane = 10
screen_loc = "1,1"
render_target = "123"
/mob/Login()
. = ..()
var/obj/screen_controller/mob/S = new
client.screen.Add(S)
S.add_filter("AS1", 2, list("type" = "displace", icon=icon('96x96.dmi', "distort-dwarf"), size=127))
client.screen.Add(S)
What i was trying to do: Make all mobs at the same plane taller, but when you move out of the middle of it weird things happen.
The problem is: When you apply displacement to the entire plane it only affects the center of it. If it's supposed to be like that we should atleast have another tag or something
Video: https://www.youtube.com/watch?v=H2xKmff_yeg&ab_channel=Comic