obj
bordinha
icon = 'turfs2.dmi'
icon_state = "borda"
pixel_y = -12
density = 1

i cant do an edge. im trying to use pixel_x but when i set it the problem just change the side


is it possible for the player to walk on the blue gaps in the black square?
it is a 64x64 icon player and 32x32 turf
the player settings is like that
mob
icon_state = "knight"
pixel_x = -16
pixel_y = -8
pixel_x/y offsets won't help you here because they're only visual. The built-in pixel movement uses step_x/y and the bound vars.