ID:270770
 
I have a fireball code, and when it enters a turf that has CanBurn = 1, it starts a fire that will spread, get weak and die. I was wondering what would cause less lag, spawning Fire objects or Fire turfs? Or is there an alternitive?
Dead_Demon wrote:
I have a fireball code, and when it enters a turf that has CanBurn = 1, it starts a fire that will spread, get weak and die. I was wondering what would cause less lag, spawning Fire objects or Fire turfs? Or is there an alternitive?

objs, obviously. There is no reason at all to even attempt to try a turf there.

Alternatively, you can alter the turfs in the location, rather than attempting to spawn/delete them. This would reduce your obj count.

Hiead