ID:270746
 
im really confuse with the new way to publish the games could somone tell me how to do it??
There is no new way to publish games unless you mistakened it for reviewing. Reviwing has been discontinued until they can finish the new system.
In response to Mecha Destroyer JD
so ur saying no one can play this game i made until the new system is finished
In response to Fantasy Wolf
Fantasy Wolf wrote:
so ur saying no one can play this game i made until the new system is finished


There is no new way to publish games unless you mistakened it for reviewing. Reviwing has been discontinued until they can finish the new system.


You only need to PUBLISH your game to get it played..You need it REVIEWED to be submitted to a channel..
In response to Mecha Destroyer JD
thats what i mean how do i publish it i go to create games publish and etc. put what do i put in the download url and login url
In response to Fantasy Wolf
If you have a downloadable version of the game, the download URL... is what it says, the place where people can d/l the game (Leave it blank if you don't want them to d/l... if there is a URL, on the hub, there'll be a link syaing something like Download this game)

login url is for games hosted on shells, or a main host that has a static IP, basically a shortcut to that server, especially if there's no one playing (which will hide it in the hub)

Like most people, you most likely don't want either one... simple solution? Leave the fields blank... you can always edit it later on.

- GhostAnime

EDIT: Or see the link mecha posted at [link]
In response to GhostAnime
i want my game so when i host it people can join me thats all i wanna know how do i do that??
In response to Fantasy Wolf
Fantasy Wolf wrote:
i want my game so when i host it people can join me thats all i wanna know how do i do that??

Then you click "Create Games" (http://developer.byond.com/), followed by "Publish Games" in red. Then you create a new hub entry (if you don't already have one). Then, once you have followed all the steps in that you set your hub path in your game's coding to the hub path of your world, run your game and click "Host". Make sure you select 'public' as your hosting type (note you'll find the host button at the bottom right corner of Dream Seeker, if you didn't already know).