ID:270558
![]() Jun 19 2006, 8:32 am
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I was trying to put together a world code so when a mob walks over an icon like a set of stairs, it will take them to another level, or walking over a city icon with take you to a city, but it didn't work so well, can someone help me out?
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Or more bugfree;
turf/Entered(var/atom/movable/a) Always check if the thing that is entering IS a mob. What if it plainly isn't a mob? :| |
A bit more organised:
turf/Entered(var/atom/movable/a) O-matic |
Okay, I got that, I have another question...what about making a sign readable. After this I can get everything else downpat, but I was reading in the demos and libraries and saw nothing..
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One method
obj/Sign - GhostAnime |
Ahh, yes. I usually don't bother to show that on the forum as I would think most people should know that by now. Eh, I'll show just in case from now on to be safe.
-Exophus |
Or if you want a way that you do not have to pick x, y, and z locations all the time you can do this...