People, i want to transform the alert proc in a graphical alert that appears in the player's screen.But i want know how, i know the DmiFonts demo, but i want know how to transform it to a alert box(its too small)...
If someone could help...
ID:270389
![]() Apr 13 2006, 5:47 pm
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![]() Apr 13 2006, 5:48 pm
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Uh... What? More detail? More explanation? More legibility?
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have you played pokémon?the mesages dont appear on a txt, they appear graphically on the screen.I want make these rectangles, the "DmiFonts" demo helps, but im confused and the boxes are too small.
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He wants the alert box to appear on screen, something like of which Acheron's Awakening.
![]() ![]() ![]() Correct, Pharaoh? |
Cheetoz wrote:
He wants the alert box to appear on screen, something like of which Acheron's Awakening. yes, but... hoy I do this? |
people, i compiled my game with some new thinks, and when i pressed ctrl+R, appeared this on the dream seeker: BYOND Error: bad world
Connection failed. Whadda i do now?My BYOND version its 348.905 and i need to finish this update until sunday!!Help please! |
Pharaoh Atem wrote:
people, i compiled my game with some new thinks, and when i pressed ctrl+R, appeared this on the dream seeker: BYOND Error: bad world Ok, bug fixed, but... How i make these graphical alert things??? |
Scoobert wrote:
Look up information on huds, what you want is a form of a hud. the maximum that i've found its a Screen Messages demo, but i want make the messages appearing in the middle of the usr's screen and with an edge. |
Ppl, i've modified the "MapText" demo, but i have some problems:
#define FILE_DIR . Errors: loading MapText.dme MapText.dm:221:error:client.screen:undefined var MapText.dm:178:Image :warning: variable defined but not used MapText.dmb - 1 error, 1 warning (double-click on an error to jump to it) Where are the error?=( Please help me! |
Show us what lines it is, double click the error and it will highlight the line.
-Doh EDIT: I am guessing that the client.screen error is at the bottom, and it's because there is no client, this is a global proc. I am guessing the person your showing it to is "To", so replace client.screen with To.client.screen |
XxDohxX wrote:
Show us what lines it is, double click the error and it will highlight the line. I fixed this errors, and when i tested, it only "says" on the text, no pop-up appears.If someone knows a demo that do that, or knows the code, please help me. |
MapText is far outdated. sd_Text is now available for free and has built in HUD based input. You should get sd_Text version 9 (http://developer.byond.com/hub/Shadowdarke/sd_TextV9) for accurate mouse hits with sd_Input().
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That's a cool library shadow, thanks for pointing that out. Mind explaining how you would implement that into your own game or did you already do it in the lib.? I didn't read it yet.
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