can some one show me(correct example) how to make efficent code for stat panels like one panel for stats,inventory,skills, spells, commands, clan ect...
and to have contents in them like stats have mob stats in them inventory have mobs items, ect.
ID:270033
Dec 19 2005, 9:13 am
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Dec 19 2005, 9:44 am
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Read around every library.
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In response to Mysame
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i did
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In response to Mysame
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here is what your looking for.
mob/Stat() you can do it like this for all of the users stats. its very simple. for stuff like equipment, you have to make a separate statpanel and whatever you called the users stat corresponding to the type of equipment like this. mob/Stat() skills panel is done just like those 2. now for spells, you can do this. mob/verb/Fireball() just rememeber you have to put th set category under each spell. as for inventory, you can do this. this one works fine, and its the one i use. mob/Stat() and there you go. that what you wanted to know right? WARNING: ****DO NOT COPY AND PASTE EXAMPLES. STUDY THEM, UNDERSTAND THEM, AND LEARN FROM THEM. THANK YOU.***** |
In response to Tenko Kajima
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i was in the middle of writing it. read read my post above this one.
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In response to Pyro_dragons
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thanks man
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In response to Tenko Kajima
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no problem. i remember i when i was asking for there kinds of things. happy to return the favor.
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I replyed in your duplicate post of this Im guessing so ill repost.
I will show you how to make two different panels, you repeat for more than one. mob/Stat() And the commands bit would be defined in the verb it self: mob/verb/W_Say(msg as text) |
In response to Xziaon
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your a bit late its already been taken care of by me.
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