Descriptive Problem Summary: Enabling `•EDGE_PERSPECTIVE ` on a clients eye while having pixel movement enabled causes the client eye to snap quickly causing an unpleasant camera effect
Numbered Steps to Reproduce Problem: enable pixel movement and •EDGE_PERSPECTIVE client eye and walk near the edge of a map
Code Snippet (if applicable) to Reproduce Problem:
Expected Results: no aggressive snapping
Actual Results: aggressive snapping near edge of map
Does the problem occur:
Every time? Or how often?yes
In other games?n/a
In other user accounts?yes
On other computers?yes
When does the problem NOT occur? never
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) this seems to be a result of the new decimal pixel movement.
Workarounds: n/a
gif example:
https://i.gyazo.com/67057b6d3d0a02ba13fb0570b50b3f3d.mp4
ID:2698259
![]() Jul 3 2021, 2:53 pm
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Resolved
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I'll need a test case in order to see what's happening in the debugger. A GIF isn't good enough for me to be able to investigate the problem.
It's very, very possible this issue is already fixed for the next release. |
yea it looks to be the same issue that Spevacus linked, I will just wait for that release
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Could you verify what build you're on and edit your bug report's version to be "514.(build here)" where "build here" is the build you're on? For reference, the latest is 1557.
It's possible that you're experiencing the same problem that RootAbyss is. A test case would be beneficial here to be certain.