So anyway, while I'm working on the huge "Teh Blobz" update, I realize that the current "levels" in the game are a bit "dull". It got me thinking: What kind of levels interest gamers? I plan on re-doing the 3 levels already in the game, and I definately want to think over the other two I had planned for the Beta Release.
Anyway, I got to thinking of different types of levels in a game. I came up with a few concepts, but I'd like to know: What makes a dungeon crawling experience fun for you guys?
ID:2696
![]() Jul 31 2005, 12:28 pm
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As I said in my big review thing, I don't really like big open areas very much. It takes challenge out of finding where to go.