ID:269514
![]() Jul 18 2005, 12:43 am
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This is not for an idle rpg. I'm making a building game, and it would be nice for the frequent players to have levels. I have certain building commands that people can abuse and destroy the map. I want it to count active time (not idling). how can i add these verbs when a player reaches a higher level. And how can i make it so the world times doesent count idlers?
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![]() Jul 18 2005, 1:11 am
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problem
runtime error: Division by zero proc name: Stat (/mob/Stat) source file: Stat Panels.dm,5 usr: Xx Dark Wizard xX (/mob) src: Xx Dark Wizard xX (/mob) call stack: Xx Dark Wizard xX (/mob): Stat() runtime error: Division by zero proc name: Stat (/mob/Stat) source file: Stat Panels.dm,5 usr: Xx Dark Wizard xX (/mob) src: Xx Dark Wizard xX (/mob) call stack: Xx Dark Wizard xX (/mob): Stat() runtime error: Division by zero proc name: Stat (/mob/Stat) source file: Stat Panels.dm,5 usr: Xx Dark Wizard xX (/mob) src: Xx Dark Wizard xX (/mob) and code mob/Stat() it takes like 2 seconds to gain a level and it producing that runtime error when the level exceeds 5 |
edit
mob/Stat() well once your xp gets to 19 it stops for some reason? |