BYOND Version: 3.5
Operating System: Windows XP
Web Browser: Internet Explorer
Game/Hub(s): hub:// AGOK2
Detailed Problem Description:
One of the maps is showing up bigger then the dimensions I gave it, and it's filling the extra in with the default turf or sometimes black outlining. I don't know why it's doing this, since whne I go to dream maker it's fine.
Code Snippet to Reproduce Problem:
Does the problem occur:
Every time
ID:269470
Jul 7 2005, 4:38 pm
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Jul 7 2005, 4:46 pm
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If another z-level is bigger than it (in another map file or not) the smaller one will take on the larger size.
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The world is set up like a giant cube. This means that every Z level has the same X and Y size as every other Z level.
The upshot of this is that if you have a small map and a large map in the same world, the small map will be forced to resize to the size of the large map; thus creating that black border (or default turf border) you mentioned. There are two possible solutions: A) Make all your maps the same size. B) Put a 1-tile opaque, dense black border around each of your maps, and make sure nobody can ever ever ever go through it. (You could override Enter() to always return 0, for example.) |