ID:269441
Jun 29 2005, 5:49 am
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I want to know how to do this, if it is even possible. When you use the missile() proc, can you have it so if it collides with a mob (or anything dense) that it deletes (and damages if a mob)? This doesn't seem possible, but I'm just double checking.
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For collisions Spuzzum's s_missile is useful. Looking up Bump() won't hurt either.
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In response to Lummox JR
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Yah, well thanks anyways.
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In response to DeathAwaitsU
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I think you mean Spuzzum's s_missile library.
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In response to Jp
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Indeed.
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If you read the reference on the missile() proc, you'll see quite clearly that it's only a visual effect.
Lummox JR