ID:269423
 
Is there a way to make single pixel movement systems like in Sonic and Zelda?
Yes.
In response to Xooxer
Xooxer wrote:
Yes.

How, is there a demo? Well, is it long and tedious work? Or is there an easy way?
In response to Hiro the Dragon King
hub://Xooxer.xo_PixelStep
In response to Hiro the Dragon King
I haven't used DM in awhile, but im pretty sure its
pixel_x
pixel_y
[edit] Sorry, misread the demo part. atleast you can read what pixel_y/x do.[/edit]

In response to FoseFish
I know how to use pixel_x/y, I use them already. I meant like, instead of stepping an entire tile forward, you just move a few pixels. And you Bump() when you're a certain # of pixels into another space occupied by a dense tile.