Rave Music Playing Turf:
Play_Rave_Music
density = 0
Enter()
if(usr.Rave==0)
usr.Rave=1
var/raveit=rand(1,5)
if(raveit==1)
usr<<'stillinmyheart.mid'
sleep(990)
while(usr.Rave==1)
raveit=rand(1,5)
if(raveit==2)
usr<<'Dynamite Rave.mid'
sleep(900)
while(usr.Rave==1)
raveit=rand(1,5)
if(raveit==3)
usr<<'Korn Got-The-Life.mid'
sleep(2170)
while(usr.Rave==1)
raveit=rand(1,5)
if(raveit==4)
usr<<'lets_groove.mid'
sleep(3450)
while(usr.Rave==1)
raveit=rand(1,5)
if(raveit==5)
usr<<'Theme of Rouroni Kenshin - Freckles - by Sobakasu.mid'
sleep(910)
while(usr.Rave==1)
raveit=rand(1,5)
And my equip Item verb:
obj
Glow
verb//Verbs to be used while you have any weapon in your
//inventory
Equip_Glow_Bands(mob/M)//Self-Explanetory
if(M.glowequip==1)//Checks if you have a weapon
//equipped already...
M<<"You are already equipped with a Glowband."//If
return//so it stops the verb from proceding
var/list/Glow=new()//if not it creates a new list
for(var/obj/Glow/m in M.contents)//Checks your
//inventory for any and all weapons.
Glow.Add(m)//and add them to the list
var/obj/Glow/weap=input(M,"What would you lke to equip?",,)in Glow//asks what you want to equip and assigns it to a variable
M.glowequip=1//and makes it so you have something
//equipped
weap.suffix="--Equipped--"//Adds --Equipped-- to the
//end of the weapons name
layer=MOB_LAYER+13
weap.equipped=1//used for unequiping purposes...
//So the computer knows what to unequip from you
M<<"You equip the [weap]"
RedStick
icon = 'Rave.dmi'
icon_state = "glowstickred"
name = "Red Glow Bands"
BluStick
icon = 'Rave.dmi'
icon_state = "glowstickBlue"
name = "Blue Glow Bands"
YelStick
icon = 'Rave.dmi'
icon_state = "glowstickyellow"
name = "Yellow Glow Bands"
PnkStick
icon = 'Rave.dmi'
icon_state = "glowstickpink"
name = "Pink Glow Bands"
GrnStick
icon = 'Rave.dmi'
icon_state = "glowstickgreen"
name = "Green Glow Bands"
Please help...