attack(mob/M as mob in oview(1))
set category = "Physical"
var/damage = usr.HitPoints/100*usr.Strength
damage -= M.Defense*100
if(damage > 0)
view(6) << "[usr] hits [M]!"
M.HitPoints -= damage
flick("punch",usr)
M.DeathCheck()
if(damage <= 0)
view(6) << "[M] blocks [usr]s attack!."
M.HitPoints -= 1
flick("punch",usr)
M.DeathCheck()
i think i did my damage right? i suck when it comes to that kind of stuff, but when my friend attacked me he killed me in one shot and it said i blocked his attack -_-