mob/proc
DeathCheck()
if(istype(src,/mob/Characters))
if(src.HitPoints <= 0)
src.HitPoints = src.HitPoints
src.Dead = 1
usr.Zenni += src.Zenni
src.Zenni = 0
if(src == usr)
world << "<B><font size = 1><font color = red>Info:<i><font color = white>[src] Killed himself."
oview(3) << "<B><font size = 1><font color = red>Info:<i><font color = white>[src] dies right infront of you.."
else
world << "<<B><font size = 1><font color = red>Info:<i><font color = white>[src] was killed by [usr]."
oview(3) << "<B><font size = 1><font color = red>Info:<i><font color = white>[src] dies right infront of you.."
src.loc=locate(27,2,3)
src.Level()
src.Checker()
src.Update(src)
src.overlays+='halo.dmi'
Is theres usr in proc how else can i do it?