The other day my game was being hosted, and say wouldn't work for me, as well as the basic starting procedures... yet they were working for everyone else.
I know infinite loops are known to cause worlds to stop responding... but this usually doesn't happen unless the worlds been up for longer than 8 hours, and wouldn't an infinite loop at that length have caused a significant amount of noticable lag first?
So is it possible that just the host's virtual memory, or memory stash is full and just needs a reboot?
this would save me from looking for a problem that really isn't there...
ID:268764
Nov 8 2004, 10:54 pm
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Nov 9 2004, 12:11 pm
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If world.loop_checks isn't set to 0, you should be notified about any loop-related issues.
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