ID:268764
 
The other day my game was being hosted, and say wouldn't work for me, as well as the basic starting procedures... yet they were working for everyone else.

I know infinite loops are known to cause worlds to stop responding... but this usually doesn't happen unless the worlds been up for longer than 8 hours, and wouldn't an infinite loop at that length have caused a significant amount of noticable lag first?

So is it possible that just the host's virtual memory, or memory stash is full and just needs a reboot?

this would save me from looking for a problem that really isn't there...

If world.loop_checks isn't set to 0, you should be notified about any loop-related issues.