#define WATER > FIRE
#define FIRE > EARTH
#define EARTH > ELECTRICITY
#define ELECTRICITY > WATER
Then, like...
if(src.element => enemy.element)
damage*2
else if(src.element <= enemy.element)
damage/2
Or is there a more trickier way?
ID:268758
![]() Nov 7 2004, 7:03 am
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#define WATER > FIRE Then, like... if(src.element => enemy.element) damage*2 else if(src.element <= enemy.element) damage/2 Or is there a more trickier way? |