Descriptive Problem Summary: Dreamseeker crashes on startup when loading up offline for SL2 (my game). It does not crash for other projects I have, mainly testing ones.
I can start the game up via Dream Daemon just fine, but if I attempt to join it, Dream Seeker will crash shortly thereafter (Dream Daemon will continue to run just fine).
The live version of the game was compiled in 513.1542, and if I join it using the beta version, it does not crash. It only crashes in the offline version I have compiled in 514.1555.
Numbered Steps to Reproduce Problem:
1) Compile game in 514.1555
2) Try to open it with Dream Seeker (either with CTRL+R or hosting offline with Dream Daemon)
3) Crash
Expected Results:
Dream Seeker does not crash.
Actual Results:
Dream Seeker does, in fact, crash.
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Here's the relevant crash from Event Viewer. Let me know if you have anything to go on and I'll try to elaborate if I can.
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Faulting application name: dreamseeker.exe, version: 5.0.514.1555, time stamp: 0x60ae9770
Faulting module name: byondcore.dll, version: 5.0.514.1555, time stamp: 0x60ae96ee
Exception code: 0xc0000005
Fault offset: 0x00052130
Faulting process id: 0x14d0
Faulting application start time: 0x01d7533860465fa7
Faulting application path: H:\BYOND\bin\dreamseeker.exe
Faulting module path: H:\BYOND\bin\byondcore.dll
Report Id: 10b967e3-86a5-4c30-b1a8-92fe3b3f5292
Faulting package full name:
Faulting package-relative application ID:
ID:2686891
May 27 2021, 2:53 pm
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Resolved
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May 27 2021, 3:38 pm
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Can you send me a zip of your source so I can try running this? It sounds like it should be easy to find.
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