ID:268500
Aug 15 2004, 7:40 am
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When I try to make a new object to put on the map, it says it can't find the file, and I either already have it, or I go and make one. Then i complie again, and it says it cannot find the file. Am I supposed to put these in a certain folder or something? Can some please help?
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FF FAN wrote:
When I try to make a new object to put on the map, it says it can't find the file, and I either already have it, or I go and make one. Then i complie again, and it says it cannot find the file. Am I supposed to put these in a certain folder or something? Can some please help? Well, did you go up to file, click new, choose .dmi file, type in the name, and then make your icon? If not, then that'd be the problem >_> ~Chance |
In response to Chance777
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Yes, I did do that
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In response to FF FAN
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Oh. Wait. Duh
turf icon = 'grass.dmi' turf icon = 'dirt.dmi' icon_state = "dirt" That's not right, since you didn't define the name of the grass or the dirt. turf/Grass icon = 'grass.dmi' turf/Dirt icon = 'dirt.dmi' icon_state = "dirt" That should work ~Chance |
In response to FF FAN
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mob Try that I guess... |
mob
icon = 'person.dmi' //make it so all mobs will be created with the person icon
var
HP = 30 //define a new variable called HP, with a value of 30
Login()
icon_state = gender //when a player logs in, get them the right icon state for
..() //the gender of their key. Then call the parent!
proc
DeathCheck() //check to see if an attack is deadly
if (HP <= 0) //if the defender's HP is low enough...
world << "[src] dies!" //give the death messaging
verb
attack(mob/M as mob in oview(1)) //attack a mob within 1 tile of you
usr << "You attack [M]!" //send this message to the usr
oview() << "[usr] attacks [M]!" //send this message to everybody else
var/damage = rand(1,10) //assign a random # to a new variable
world << "[damage] damage!" //tell the damage to the world
M:HP -= damage //take away the damage from M
M:DeathCheck() //check for death with a proc
say(msg as text) //what the usr says is passed into "msg" as text
world << "[usr]: [msg]" //the world sees chatroom-like output
turf
icon = 'grass.dmi' //that has an icon named 'grass.dmi'. In single quotes!
world //set one of our world's characteristics:
turf
icon = 'dirt.dmi'
icon_state = "dirt"
world