Here is what I have so far:
for(var/y=16,y>=1,y--)
var/drawbit/D = new (src)
D.pixel_y += y*2
for(var/x=16,x>=1,x--)
D.pixel_x += x*2
This one obviously doesn't work..
~~> Dragon Lord
ID:268241
May 8 2004, 2:20 am
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I'm trying to create a system where 256 objects are created on a tile. They each have different pixel_x and pixel_y so when they are layered on top of each other, it would look like a full tile. Each of the 256 tiles is a 2x2 icon. Any ideas how to create one?
Here is what I have so far: for(var/y=16,y>=1,y--) This one obviously doesn't work.. ~~> Dragon Lord |
In response to Unknown Person
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You didn't say what your problem was in enough detail. How doesn't it work, why doesn't it work, and what's wrong with what Jon88 posted?
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In response to Crispy
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Crispy wrote:
You didn't say what your problem was in enough detail. How doesn't it work, why doesn't it work, and what's wrong with what Jon88 posted? When I use that, it just makes the bit's pixel_x go crazy, and makes the pixel_y add by 2. Nothing was wrong what Jon88 posted, I tried out other ways. The thing I'm trying to prevent is to manually code new drawbits and stick them on the map. ~~> Dragon Lord |
I tried modifying the one you had. Not sure if it will work, but it's something to try.