player #1 = shooter
player #2 = defender
I have a question on projectiles: I'm making a game, and you click a verb called 'Fire Bullet'. You can put as much energy as you want into the bullet. And when player #1 shoots the bullet, and the player#2 shoots the bullet before player #1's bullet hits him, and both bullets have the same amount of energy put it into it, how exactly would you make it so both of them collide and explode?
Thanks!
--Dan
Look up Bump().