ID:268051
Feb 23 2004, 12:40 pm
|
|
I mean has anyone done a saving demo that saves all mobs and objs (their vars, etc) even mobs that aren't usr... and successfully extracted them back on to map without any catchs? I could really use a demo for figuring out how to do this... anyone willing to guide me in the right direction? Been starring at the saving guides and just not quite getting how to do this. So if you could explain to me how in lame terms I'd appreciate it lol :) |
In response to XzDoG
|
|
I did... I don't see anything that works nearly like how I want it...
I dont' think I'll beable to use saving... I have like way too many vars for each mob... sigh :( |
In response to Jon Snow
|
|
the problem is none of the libraries, etc that I saw atleast save all mobs in the world.content... they all are just saving your typical mob that is controled by usr. That's easy, because you're not dealing with making lists and such and saving all the variables for each mob in a more complicated unique savefile then usr.client.key.
I am not very familiar with saving and I didn't really wanna have to learn a whole bunch about it (bogs down progress of project... depending on how fast I pick it up) and was just hoping someone could guide me, help me or whatever. Maybe I'm not explaining what I particularly mean very well? Oh well if someone can get back to me this would be great, I'd be glad to try explaining it better. |
In response to Jon Snow
|
|
objs are the same as mobs, but they can't be controlled by clients, and they have a few different default variables.
|
In response to Garthor
|
|
hmmm that's interesting because I thought the same and when I tried ( think it was super16's tutorial) about world.content saving with objs and I changed everything to mobs instead and it didn't work..
My question is when creating one list and puting all mobs into it... I'm assuming it gives each mob (as it would an obj) it's own little directory no matter if it's the same type of mob as another mob (even if names are the same) |
use the 'search' button sigh....