ID:268006
 
hey i have another question, when i have this coding:
mob
monsters
Radditzfighter
powerlevel = 1200
maxpowerlevel = 1200
dead = 0
icon = 'Dragonball icons.dmi'
icon_state = "Radditz"
ko = 0
safe = 0
npp = 0
ssj = 0
strength = 32

how can i make it teleport to somewhere when you killed him?
Why misplace him? Just delete him, then respawn a new mob type in so and so minutes.

obj
spawner
var
spawn_type=/mob/monster/Bleh //Define the type path that you wish to spawn
spawn_max=1 //Only produce 1 every 600 ticks
spawn_time=600 //600 ticks equals one minute
list
spawned=list() //Gotta keep track of our babies!
proc
Spawn()
while(src.spawned.Remove(null))
spawn(src.spawn_time)
if(src.spawn_max<src.spawned.len)
var/mob/monster/M=new src.spawn_type(src.loc)
M.owner=src
src.spawned.Add(M)

mob
monster
var
obj
spawner
owner
Del()
..()
src.owner.Spawn() //Call the owners Spawn() to make the same monster respawn in a given time


What this does here is you place an /obj/spawner on the map, and input the correct variables and it'll create new mob types when the clock runs out.
In response to Goku72
well ok, i needed that too but what i mean his when you killed him you (the player self not the mob) got teleported to another place (im trying to make saga's)