hey i have another question, when i have this coding:
mob
monsters
Radditzfighter
powerlevel = 1200
maxpowerlevel = 1200
dead = 0
icon = 'Dragonball icons.dmi'
icon_state = "Radditz"
ko = 0
safe = 0
npp = 0
ssj = 0
strength = 32
how can i make it teleport to somewhere when you killed him?
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What this does here is you place an /obj/spawner on the map, and input the correct variables and it'll create new mob types when the clock runs out.