hey i am Mr. Solidus
I am a former RM2k devoloper that has now switched to byond and i need some help but before i ask any questions is there a certain place i hafta asked questions at or can i ask all my noob questions here? Most of my questions relate to making games (obviously lol)
ID:267979
Jan 22 2004, 3:12 pm
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Jan 22 2004, 3:14 pm
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Well, i dont know what number you are but any way welcome.
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In response to Krew
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lol thanx for the welcome
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In response to Mr S0lidus
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Planing On Making Any Games?
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Mr S0lidus wrote:
hey i am Mr. Solidus Newbie Central is for asking questions about things you don't know how to do. Code Problems is for help with snippets of code that you can't get to work. Design Philosophy is for discussing game design. Classified Ads is for putting up 'help wanted' posts, and advertising your skills. Off Topic is for anything that doesn't relate to BYOND. Creations is for advertising your new creations, or posting code snippets you've made. BYOND Bugs is for posting bugs that you've encountered while using BYOND. (Don't get this confused with Code Problems!) BYOND Q&A is to ask about, and request BYOND features. Last, but not least, Announcements is for the BYOND staff to make important announcements to BYOND users. Welcome to BYOND. :) ~>Volte |
In response to Krew
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I'd also like to see what this "noob" can do. Maybe he's gonna make a game that this community needs more of...
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Welcome to the forums.
You have plenty of time to type out your posts. Know what that means? It means you have PLENTY of time to correct any errors in grammar, spelling, and punctuation in your posts. Everyone will like you more for that. Isn't it nice how the forums are designed so that people will like you more? |
Welcome to BYOND!
1: Read Garthor's post below mine. READ IT! 2: Erm... WELCOME TO BYOND!!! 3: ... WELCOME TO BYOND!!1! 4: More seriously: 5: Don't bother making DBZ games. Even if it's original, 89.305% of BYONDers won't play it and/or think it's a rip. 6: Look at the tutorials, demos, and libs before asking questions on the forums. 7: Oh yeah, use the forum search, and most important of all 8: WELCOME TO BYOND!!!!!! So, yeah, welcome. <-Airjoe-> Useful links: <plug> http://www.AirjoeServices.com http://tutors.AirjoeServices.com </plug> Tutorials: http://www.byondscape.com/ ascape.dmb?type=%2FForm%2FSearch&query=&category=Tutorials Demos: http://developer.byond.com/hub/DM/Demos Libs: http://developer.byond.com/hub/DM/Libraries |
In response to Airjoe
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What a greeting. I was never greeted like that back when 334 came out, unfair.
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In response to Officer Falcon
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it's funny how people claim to hate zeta rips, and when you make a non-zeta rip, they say its a zeta rip. but they play the zeta rips and like em. *counts how many times he said zeta rips in the post*
i said zeta rips 5 tiems erm...6 times |
In response to Airjoe
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Airjoe wrote:
Welcome to BYOND!To Airjoe: If only you knew how many, "gurus" actually played DBZ games...you'd be shocked. Also, if he wants to, let him. Thus, B<font size="1">uild</font>Y<font size="1">our</font>O<font size="1">wn</font>N<font size="1">et</font>D<font size="1">ream</font> And, of course - welcome to BYOND! Hopefully, your time here will be peaceful and a great learning experience! |
In response to Airjoe
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5: Don't bother making DBZ games. Even if it's original, 89.305% of BYONDers won't play it and/or think it's a rip. Hmm there are 107 of 330 people on right now in the published DBZ games which means that's a low estimate for how many people are playing DBZ games. Apparently people do play DBZ games. But regardless if you make a DBZ game I won't play it at least :P. |
In response to Theodis
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You worked on RPGMaker 2000?
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In response to EGUY
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I think he means "worked with". As in the sense that I'm a BYOND developer. I don't develop BYOND, but I develop games using BYOND. =)
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In response to Crispy
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sry i havent responded in awhile ive been doing works on the test run game (which is called as The Amish: Anarachy Against the Tourists)
Answers to the questions yall gave me: 1) Believe me im not making any dbz games due to dbz being overrated. Its ok but its not the best thing out there. Yet i have been working on an idea that mixes dbz fighting with the platform sense and speed of Sonic (i dont know if ill be able to make it on byond though so it seems alot of the games u make on here are rpgs) 2) yea i used rm2k. I created a game called weirdos: the nightmare child. It wasnt released cuz i had to find a site to upload it on or make my own and i just dont have the time for it. The rm2k version may become released anyway. I am planning to POSSIBLY make a byond game with the name of Weirdos: The Nightmare Child: Director's Cut. Pretty much like the rm2k version except its gonna be uncensored and things i took out are going to be in there. The whole weirdos series i planned making on rm2k are going to created on byond (hopefully, no garuantee) Questions I need to ask: 1) Ok this has frusturating the heck outta me... how do center the camera on yourself (the character u control) i looked in the help and it has given me horrible answers. BYOND's little help thing is the worst help feature i used, its only good for refrence 2) Button Configuration. How do i configure the controls (i.e. make one button punch, one button jump, etc) 3)How do i make the graphix sizes bigger (i figured out a way how to put in rm2k graphix i just cant make them any bigger the mobs and also think the turf are too small. Is there a way to make the resolution bigger cuz the graphix r hurting my eyes!!!!!!!) thats kinda all i gotta say right now please reply! :| ~Mr. S0lidus |
In response to Mr S0lidus
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Mr S0lidus wrote:
Questions I need to ask: If you mean, when you log into your game, the map doesn't center itself on you, it just goes to a black screen, this might be what you are looking for. You should add the following code: world and if you aren't using the basic mob, such as you have a derivitive such as mob/player just change it to the derivitive you used. This is just basic, if you want to have the players select from a set "class-list" you should look at this demo, http://developer.byond.com/hub/Vortezz/ClassSelection . It should help in that aspect. Also, you should place the new players on the map within your Login code. Setting it like so: mob 2) Button Configuration. How do i configure the controls (i.e. make one button punch, one button jump, etc) This one is a little bit easier. You need to make the procs and then you can designate them keys in a script file. First make the proc that you want to assign the button to. I will make a Say proc as an example. mob There is a simple way to make a Say verb to comunicate to people on screen. Now that you are done that, make a script file.I am going to make it so that you push "s" to bring up the say proc. macro That will bring up a message box that asks you to say something to the people around you, when you click OK it will then send them the message.(sorry if this is basic and you already knew this.) 3)How do i make the graphix sizes bigger (i figured out a way how to put in rm2k graphix i just cant make them any bigger the mobs and also think the turf are too small. Is there a way to make the resolution bigger cuz the graphix r hurting my eyes!!!!!!!) This one is quite a bit harder, there are numerous ways to do this, you best bet would be to go through demos and find the one that best suits your game. That is about all I can tell you on this topic. thats kinda all i gotta say right now please reply! :| I hope this helps you. If I have any errors in here, please correct me. Thanks. -- § |
In response to Satans Spawn
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k thanx for the help the only problem is it gives me an error saying (by the way this if for the camera thing. The screen doesnt git black or anything its just the camera doesnt follow u and u walk off the screen):
real first game1.dm:20:error: turf: expected end of statement here wut the code looks like so far: //This is real first test game 1 by Alx 1/23/04 mob = /chara1 zombie icon = 'zombies.dmi' icon = 'chara1.dmi' var HP = 30 verb say(msg as text) world << "[usr]: [msg]" turf arenafloortile1 icon = 'arena floor tile 1.dmi' arenafloortile2 icon = 'arena floor tile 2.dmi' see if u can figure out wut is going on |
In response to Mr S0lidus
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here i think this will work...
mob = /chara1 zombie icon = 'zombies.dmi' icon = 'chara1.dmi' var HP = 30 verb say(msg as text) world << "[usr]: [msg]" turf arenafloortile1 icon = 'arena floor tile 1.dmi' arenafloortile2 icon = 'arena floor tile 2.dmi' hopefully this will work if i am wrong please correct me |