ID:267849
![]() Nov 12 2003, 2:58 am
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Here it is, my idea is that theres one thing in the world, could be a tree, NPC, any non-human thing. And this "thing" is in a fixed position, basically it would work like so. If the user presses the left arrow key(or whatever macro you set it to)the game checks the distances of everything in the world from the tree, lets just say the user is 6 spaces away. Then all the icons in the game are changed to be facing the new direction, south lets say. But are also warped the amount of tiles they were away from the tree but in south's direction. Havn't done this yet its up for grabs, if it works then cool. Plz reply if you think theres any problems with this or i it wont work altogether or if you like the idea. And yes I realize I didn't post any code.
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![]() Nov 12 2003, 3:29 am
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What about the lag? Its processing a lot of information from the map and trying to return it to the user as fast as they move.
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If I understand what your saying, then this wouldn't work with a game thats played with abunch of people, everytime someone changes direction the icons change..what if there are two people in the same room going towards the same tree? Mabye im mis-understanding you?
~Kros |
No your correct I missed a simple flaw, but if this could be incorperated to change only on the user's screen then it would be passed.
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