How do you?? Please tell me.
~Master_Damien
ID:267820
Oct 28 2003, 2:19 pm
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Oct 28 2003, 2:22 pm
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I don't think you can use BMPs, use pngs, and you add them the same way you would use any other icon. As for sounds, look up sound proc in the help menu.
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for bmps, use pngs instead.
include the png image in the dm environment. then make a turf for it. that's it. turf/pngimage icon = 'something.png' for sounds, press F1 while editing the code. and type in sound. view the sound proc and it'll tell you how to use it. |
In response to Cheuq
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I don't think you can use BMPs, use pngs, and you add them the same way you would use any other icon. As for sounds, look up sound proc in the help menu. BMPs work for me so I assume they're supported :). |
Well, sense you said please.
To add them to a game you must use either save or save as. To define them simply change the icon to .(picture file) example: turf/Sheep icon = 'sheep.(picture file)' you may also add in density, layers, opacity, it is treated as a normal icon, without an icon_state. -Sheepy |
Use Windows Explorer to copy the files into the game's directory. I highly recommend you use PNGs, not BMPs; using BMPs will greatly inflate the size of your download, which will turn a lot of people off before they even start to play. Not to mention it plays hell with dial-up users.
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