ID:267806
 
Is there a tutorial on how to create multiple-tiled objs, or mobs? I've seen it in Leftley's Lode Wars, and have been fascinated with it ever since. I understand to make 4 different dmis, but how will the code reassemble it every time it turns left..right..up..down...? Anyone good in this area?
I'm pretty sure Garthor has a multi-tile mob demo or library. Some other people do too. Search the forums and the demos/libs
In response to Airjoe
Airjoe wrote:
I'm pretty sure Garthor has a multi-tile mob demo or library. Some other people do too. Search the forums and the demos/libs

Okay, thanks. I don't mean overlays though. I mean like what he did with the Bolo's. Well, thanks.
In response to Tseng True Guerilla
1: I didn't know garthor's multi-tiled mobs used overlays...
2: I thought it used objects and pixel_y and pixel_x
3: I think that's what the Bolos are, too. I've played before. They are 4 tiles. Search the forums for multi-tiled mobs.

4: A tip. Don't make 4 icons. Make 1 icon with 4 icon_states. It's easier and better and more organized.

[edit]
http://developer.byond.com/ index.cgi?qd=hubIndex&all_channels=1&view=8&pub_status=0&sta rtitem=0&type=132064&text=multi-tiled

One of those oughtta work :D
[/edit]
In response to Airjoe
Airjoe wrote:
1: I didn't know garthor's multi-tiled mobs used overlays...
2: I thought it used objects and pixel_y and pixel_x
3: I think that's what the Bolos are, too. I've played before. They are 4 tiles. Search the forums for multi-tiled mobs.

4: A tip. Don't make 4 icons. Make 1 icon with 4 icon_states. It's easier and better and more organized.

[edit]
http://developer.byond.com/ index.cgi?qd=hubIndex&all_channels=1&view=8&pub_status=0&sta rtitem=0&type=132064&text=multi-tiled

One of those oughtta work :D
[/edit]

You helped alot! TGFA! Thank God For Airjoe!