Numbered Steps to Reproduce Problem:
1. Create a plane master with a plane of 0.
2. Add a filter to it (either outline or drop shadow) with an offset greater than 0.
3. Attach it to the client.
4. Move around. The screen starts to flicker in darkness. Seems to be based on how many shadow tiles are present.
Code Snippet (if applicable) to Reproduce Problem:
//DARKNESS
/obj/plane_master/darkness
plane = 0
/obj/plane_master/darkness/New(var/desired_loc)
. = ..()
filters += filter(type="drop_shadow", x=0, y=0, size=8, offset=1, color=rgb(0,0,0,255))
This occurs when using an outline filter too.
Expected Results:
No flickering.
Actual Results:
Flickering when moving. Video here: https://streamable.com/go1bxv
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes
In other user accounts? Unknown.
On other computers? Unknown.
When does the problem NOT occur?
When there is no offset applied.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Tried it in 512 and it still occurs.
Workarounds:
None, so far.