Just want to know how to make it so that when the user moves one tile say, south, the icon changes to another icon. I was thinking something along the lines of
if usr.Move = South()
flick usr.cion_state = "ICONTWO"
ID:267669
![]() Aug 12 2003, 3:38 pm
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I get what you're *trying* to do, but that's not how you do it. What you do, is you create an animated icon, and then in the directions menu(pull down by frames and delay) you choose four, or eight, whichever you prefer.
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Dude, I have been working with BYOND for about 4 or 5 years now, I know that to make the icon move and change direction you simply access the camera icon and create an animation for the directions, I meant something else, your not quite grasping it. But thanks anyways.
The Conjuror. |
guys, I know all that. Its too hard for me to explain it in my faital attempts, so I shall try to achieve my goal on my own. Thanks for your answeres anyway, but I knew all that as it is basic common sense. END POST
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Well, thats sort of it, but not quite, basically im making a 3D engine. But guys don''t worry about it I can manage on my own, thanks though.
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Lol, almost hendrix, almost. Ill be on the oager probably sometime soon so if you wana talk about it there im fine with that. Thanks again for helping me with that small error yesterday. It helped a bunch, I was so stupid tonot know that. Anyways as I said before the post is over, theres no need to reply.
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The first one will make it just flash the icon real quick, if you want it so when they change directions, it changes the way they are looking, make the icon of the person a movie, with 4 or 8 dir's.