ID:267653
 
How can i make NPC's have a set path i found a demo for it ages ago but i forgot what it is called...

please help i know you will :-p

thanks :-D
Try this out

mob/monster
//be sure to have its icon
New()
.=..()
spawn(1) MovePath()
proc/MovePath()
step(src,EAST)
sleep(20)
step(src,NORTH)
sleep(20)
step(src,NORTH)
spawn(20) MovePath()


Hope that helps

<font color=red>Rifthaven
In response to Rifthaven
thanks

havnt got it working yet but i will soon (i think)

thanks :-D
In response to Mousie_kebabs
where ever i place them there is inconsistan indentaion

In response to Mousie_kebabs
did you take away the spaces and add the tabs?
In response to Rifthaven
yeah i copied it into my thing starting from the new() cause i got the monster part in all ready and i copied it from byond now here it is


mob/NPC/slime
icon = 'monsters.dmi'
icon_state = "slime"
New()
.=..()
spawn(1) MovePath()
proc/MovePath()
step(src,EAST)
sleep(20)
step(src,NORTH)
sleep(20)
step(src,NORTH)
spawn(20) MovePath()

that is just copied

and when it is copied from byond it goes strange cause of the tabs (you might know that)

that is what it is like in byond

In response to Mousie_kebabs
thanks i got rid of the errors by taking away the NPC in mob/NPC/slime part


thanks :-D