ID:267649
 
I think i recall this happening before to me but I don't know how i solved it. Heres the error, if you need some code from my game just ask me.

error: }: expected )
error: unbalanced }
The Conjuror wrote:
I think i recall this happening before to me but I don't know how i solved it. Heres the error, if you need some code from my game just ask me.

error: }: expected )
error: unbalanced }

The error isn't in your .dme file; that's just where it's being reported. Look at the line where it's reported, and then go to the line before it: You'll see it's an #include for a .dm file, and at the end of that file is where the error really is.

Lummox JR
In response to Lummox JR
Thanks for the advice i'll try it, I just hope I wont have to wipe my battle system
In response to Lummox JR
umm, it said the error was in my map file, i had to map files so i deleted one of them. I still have the error, but my other two files seem perfect, I don'r see what the problem is. I checked the boxes in all my files so they werent included, then I made checks in each of them and compiled each time. When I got to my battle system file I got the error again. I wonder, since I used an if and else proc, would I have to include the parent ..() or return somewhere?
In response to The Conjuror
Map files are .dmp files... are you mixing up .dme and .dmp files by any chance? If you do get an error in a .dmp file, just click on the error at the bottom of the screen and it'll give you a chance to fix it.

From what you sad, the error is probably at the very end of your battle system file, but the rest of your post confused me so much that I'm not sure what you meant. =)
In response to Crispy
Well here is the last lines of my code. Commented :)

Exited()///When the user exits the area
usr << "Thanks for playing!"///Give the user a kind note saying "Thanks for Playing"
In response to The Conjuror
Oh and I didn't get them confused, I know its in my battle system
In response to The Conjuror
.dme is your game's environment file. That's where byond puts all the information about what libraries you want to use, which .dm file are in the game, etc.
In response to The Conjuror
You have usr in a proc. That could be the problem.
In response to The Conjuror
You're using usr in a movement proc. BIG no-no. Use the argument passed into Exited(), instead. (Look up Exited() in the reference.)

The error is probably above there; look for missing brackets.