ID:267599
 
Well.. Since the mapper didn't work, what I figured I would do was go through town and take screenshots, then put them all together to complete the town like a jig-saw puzzle. The problem is, the screenshots I take, when I put them on the map are really small. 1 icon size. Is the way I can make them bigger without them looking all pixelated? Or if there isn't can anyone suggest another way to do this? Or maybe even a link to a good tutorial would be greatly appeciated. Thanks a lot.
Why dont you just make a map with dreammaker based off those pictures?
In response to Koolguy900095
Wait. Yeah. That's what I'm trying to do. I import the pictures as icons. And then when I do, and try to put them into the map, they're 1 icon big. When.. They should be bigger. Is there a way for me to stretch them? Or am I doing something wrong?
In response to Rockin' Eli
You probably used "Fill" instead of "add".

-Camaro-
In response to Camaro
Nooo. When I use fill, that would just make a big blob of that same icon. I'm using add. But, if I was to run, there would be a reaaaaaal small icon that the mob would just stand on. Know what I mean? I need a way to make it bigger, and then make certain parts of the map dense so they can't just walk all over it.
In response to Rockin' Eli
Have you tried using Fill? It really sounds like that is the answer to your problem.

[Edit] Fill doesnt fill it with the small icon. It fills it with the big picture.
In response to DarkView
Well, that would make sense, but what it's doing, is it's just making, like, a square or rectangle filled with that one icon. It looks really stupid, but.. That's what it's doing. Maybe I'm importing the icon wrong or something like that. Anyone know how to fix this?
In response to Rockin' Eli
Oh your importing the image to an icon. Doh. I thought you were using the image directly. Umm. Right click the icon in the spot above "Fill Add Select", then click "Generate Icon States". That should give you all the parts like a puzzle.

[Edit] If you have a copy of the images in .png, then you can avoid the whole import thing and put the image directly.
When you set the objects icon variable set it to icon = 'file.png', then you can do the fill thing we mentioned. Its a lot easier.
In response to DarkView
Okay, cool, that works, so, do I put the file.png in the enviroment folder?