ID:267332
 
How can it be done? Can it be done? Help me please?

--Ray
With pixel_x and pixel_y. Yes. Already did.
Theres not that many games that use it, but keep a lookout for PxEngine and Dreamoor, both use it nicely!
Hmm... IS there any tutorials for it? It's just I'm making a *Insert anonymous game name here because it's secret :)* game and I really wanna know how it's done.

--Ray
In response to R.J.T
No, there are none.
In response to R.J.T
R.J.T wrote:
Hmm... IS there any tutorials for it? It's just I'm making a *Insert anonymous game name here because it's secret :)* game and I really wanna know how it's done.

--Ray

I use pixel based movement in my Alternate Movement demo. Just look for AltMoveDemo or something like that in my portfolio.
In response to Theodis
Theodis,
Thanks loads for telling me that.... uhm I'm like the worst coder on Byond though so it wasn't much help though. I was wondering how to do it in a Zelda like rpg. Any help from anyone would be appreciated.

--Ray
In response to R.J.T
R.J.T wrote:
Theodis,
Thanks loads for telling me that.... uhm I'm like the worst coder on Byond though so it wasn't much help though. I was wondering how to do it in a Zelda like rpg. Any help from anyone would be appreciated.

--Ray

Well for any game that doesn't use continual motion like a racing game it won't work out too well since BYOND only accepts one verb at a time which means things like moving/attacking/switching weapons wouldn't work out well when you need to do them simultaniously or close together it doesn't work well.
In response to Theodis
OK Thanks. Pixel-based is out then ^__^

--Ray