How can it be done? Can it be done? Help me please?
--Ray
ID:267332
Mar 8 2003, 12:19 pm
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Mar 8 2003, 1:37 pm
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With pixel_x and pixel_y. Yes. Already did.
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Theres not that many games that use it, but keep a lookout for PxEngine and Dreamoor, both use it nicely!
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Hmm... IS there any tutorials for it? It's just I'm making a *Insert anonymous game name here because it's secret :)* game and I really wanna know how it's done.
--Ray |
In response to R.J.T
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No, there are none.
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In response to R.J.T
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R.J.T wrote:
Hmm... IS there any tutorials for it? It's just I'm making a *Insert anonymous game name here because it's secret :)* game and I really wanna know how it's done. I use pixel based movement in my Alternate Movement demo. Just look for AltMoveDemo or something like that in my portfolio. |
In response to Theodis
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Theodis,
Thanks loads for telling me that.... uhm I'm like the worst coder on Byond though so it wasn't much help though. I was wondering how to do it in a Zelda like rpg. Any help from anyone would be appreciated. --Ray |
In response to R.J.T
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R.J.T wrote:
Theodis, Well for any game that doesn't use continual motion like a racing game it won't work out too well since BYOND only accepts one verb at a time which means things like moving/attacking/switching weapons wouldn't work out well when you need to do them simultaniously or close together it doesn't work well. |
In response to Theodis
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OK Thanks. Pixel-based is out then ^__^
--Ray |