ID:267215
 
I was wondering if there is a way instead of taking multiple screen shots, of capturing the entire world map and opening it up in a pic programme such as paint shop, or photoshop. I would basically like to print my entire world map for a manual i am making. I f you know how please post it.

Thx for any help, The Conjuror, conjuring up another Q AND A
The Conjuror wrote:
I was wondering if there is a way instead of taking multiple screen shots, of capturing the entire world map and opening it up in a pic programme such as paint shop, or photoshop. I would basically like to print my entire world map for a manual i am making. I f you know how please post it.

Hrm. I can't think of anything that would do that already, but it sounds like a great utility.

If the .dmi format was known well enough to read outside BYOND, I'd think a standalone utility would be best. But since that's not really feasible, maybe it'd be possible to set up something within BYOND. I can't think of a non-hacky way to do it, though, which is a problem; my best thoughts revolve around doing something with output to the mini-browser, but then it'd still be necessary to get screen shots of the browser and splice them together somehow.

In theory I suppose if you got a .png loading library for C or some similar language, you could build a BYOND .dm file that would spit out .png files for each unique square of your map, and then use a text-based savefile to use as a key for an external program to read and splice all those graphics.

This sounds like it should be a lot easier to do.

Lummox JR
In response to Lummox JR
I currently have C++, I will mess around with it a little, but i really dont want to have to set the usr to invisable and take screen shots, it will take a long time. I dont know what I will do. HMM.
In response to The Conjuror
In response to The Conjuror
Would a greyscale version with one pixel per turf do? If so, Email your DMP file to me. You can find my email address under People in the menu to the left.