Ok. Im making a game where the client switches between two mobs frequently. Now say I have a variable, drunk. I need access to this when your either of the mobs.
Now using a client var would make it easier to access at any time. I could also make it so that both mobs have the drunk var, and they either pass it over when changing mobs, or it updates both at the same time when its modified.
So anyway, I was just wondering, would it be better to use mob variables or client variables?
-DogMan
ID:267131
Dec 17 2002, 7:57 pm
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In response to Metallica
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Metallica, don't provide input on things you don't understand. He probably has a perfectly good reason for having different mobs. Anyway, using client variables is probably the best way.
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If drunk is a variable that only players can have, use client variables. However, NPCs do not have a client, so you can't make it a client variable if NPCs need it too.
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In response to Shadowdarke
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Oh yeah. I completely forgot about that. NPC's wont need it, but I'll have to remember that later on if I do it again.
-DogMan |
THE FREAKING TWO TOWERS COMES OUT TOMORROW GUYS!!!!!!!!